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Rising Thunder (video game) : ウィキペディア英語版 | Rising Thunder (video game)
Rising Thunder is a next-generation fighting game for Microsoft Windows released on August 11, 2015 in the form of a technical alpha. The game is designed using simplified controls while maintaining depth and balance. ==Gameplay== Rising Thunder is a free-to-play fighting game that uses simplified controls in contrast to most 2D Fighting Games which utilize motion or charge commands. This is to make the game more accessible while still being deep and balanced, being capable of standing up to years of high level competitive play. There are eight buttons in total which consist of three normals, three specials, an Overdrive/Super, and a throw. Each character has a listed fighting style and level of difficulty. The current build includes training mode, ranked match, and custom match. The game utilizes Tony Cannon's signature GGPO3 as a rollback netcode, making sure that matches are lagless. The game will also auto-detect frames per second. Rising Thunder currently supports native Windows controllers (Xbox 360/Xbox One) as well as PC-compatible arcade sticks. Rising Thunder uses an Elo rating system to determine skill rating and has a level-like system for ranking tiers. The matchmaker juggles the three factors being the players skill rating, location and time spent in queue. This will allow players to experience the best match possible.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Rising Thunder (video game)」の詳細全文を読む
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